OK, not a car related article, just someone chronicleing a day in her life, where she mentions her "personal car".
http://www.nytimes.com/2002/04/21/style/a-night-out-with-mira-sorvino-student-of-the-hip-swish.html
Are you sure we're talking about the same game? I76 featured car mounted weapons, and you drove through the levels.
You had to scrounge the wreckage of the "enemy" cars you destroyed to get repair parts (and upgrades such as 15 vs 14 inch wheels) and better weapons.
There was a "Huggy Bear" type NPC (non-player character) that helped you out on the first several missions. He drove a suicide door Lincoln.
There was a great 70's style opening sequence that looked like a Quinn Martin/Starsky and Hutch/A Team thing, and the sound track featured AWB Pick Up The Pieces and the theme from Shaft.
They also did a great job rendering a highly Mopar influenced dash and gauge overlay.
On a trip through Texas via Oklahoma, I saw some pretty specific places that I could see influenced the virtual world level design in that game. Some were so simmilar I felt I had been there before.
Also mirrors on 66-67 are ahead of the A pillar, not even with the rear brace like 68-70. It could be there, just slightly out of frame. Consequently, you don't have to rotate your head as much to see the 66-67 mirrors.
Rear view Mira, anyone?